Physics & components
Rigidbodies, colliders, triggers and gravity. Drop on a player controller and tune its speed on a card; the card is a real script you can open and edit.
A visual game engine that does the hard parts for you. Draw your screens, sprites and levels, add physics, music and a little JavaScript, and play it straight away. Then publish it to the Arcadia arcade, where anyone can play it in their browser, or export it for the web, Windows, Mac and Linux.
If making a game means a week of setup before the fun part, that sounds like next week's project.
Everything from the first sprite to the finished game is in one app: the art tools, the sound tools, physics, input and scripting. Use the visual tools for most of it and JavaScript when you want more.
Rigidbodies, colliders, triggers and gravity. Drop on a player controller and tune its speed on a card; the card is a real script you can open and edit.
Paint levels from a tile sheet, mark the solid tiles, and let the camera scroll and zoom while your score and lives stay pinned to the screen.
A pixel editor with layers, mirror drawing and animation frames, and a sprite sheet editor that turns frames into clips like idle, run and jump.
An 8-bit Music maker with instruments, a piano roll, recording and MIDI import, plus a Sound effect maker for jumps, coins and explosions.
Keyframe animations, state graphs for how things behave, particle effects and shaders, all set up visually.
Named inputs like jump and left, with presets for keyboard, Xbox and PlayStation pads, and on-screen buttons for touch screens.
Layers, groups, panels, anchors that adapt to any window, align and distribute, reusable components, and 200 steps of undo.
Built-in actions cover the common stuff. For the rest, scripts run every tick or on each key press, with a simple API for the screen, physics and input.
Click Start MCP server and let Claude or another MCP assistant add controls, write scripts and run Preview with you. Every change can be undone.
Arcadia Studio publishes straight to Arcadia, a community arcade of indie browser games. Players find your game, play it with no install, rate it, comment on it and chase your leaderboard. It's free.
The same project exports to every format, with the same layout, physics, scripts and sound. The Export dialog tells you how big each one comes out.
Arcadia Studio started as a screen designer for Minecraft, and it still is one. Build menus, dashboards, shops and control panels for Minecraft Java 1.21.1 with NeoForge, with no Java screen classes.
Browse real Minecraft and modded items, drop in their icons, and build scrollable shops and inventories.
The client only reports what was clicked. The server checks sessions, permissions and cooldowns, so nobody gets more than they should.
One button launches Minecraft 1.21.1 with your project installed. Export a single mod JAR when it's done, with KubeJS support included.
Both downloads contain the same app with its own .NET runtime built in. Pick the installer for a normal Windows install, or the portable ZIP to run it from any folder.
Installs for your user account, no admin rights needed. Adds a Start-menu shortcut and opens
.arcadia projects on double-click (older .wysicraftproj projects open too).
Upgrade by running a newer installer.
No installation. Extract anywhere and run Designer\ArcadiaStudio.exe. Keep the folders
together: the Minecraft runtime and test environment are included.
Release notes and older versions on GitHub ↗